Three teens and a curator of unclassified artifacts at the British Museum match wits with a madman determined to use unorthodox methods to reanimate the dead, both humans and dinosaurs.
When King Redrought is killed by an invading army in warfare, Princess Thirrin, 14, must take charge of the kingdom and save her subjects from imminent destruction. Forming new alliances with the were-folk, the vampires, and the forest kings, she and her warlock advisor battle for their lives and the lives of their family and friends.
The developing relationship between teenager Davie and a mysterious new boy in town morphs into something darker and more sinister when Davie learns firsthand of the boy's supernatural powers.
James is recruited into CHERUB, a secret division of MI5 which consists of teenage spies. He successfully completes his training and goes on his first mission.
Ayoung writer decides to interview the children of a scientist primarily responsible for the creation of the atomic bomb. This is an apocalyptic tale of the planet's ultimate fate, featuring a cast of unlikely heroes. One of Vonnegut's major works, balance it off with A Brave New World and Are We Feeling Safer Yet? for some interesting conversation.
A girl, grieving for her dead mother and emotionally detached from her father, becomes fast friends with a mysterious classmate who constantly eats sweets as the two of them battle the vicious popular girls at school and listen to the stories of an elderly patient at the hospital where they volunteer.
Trying to make sense of the horrors of World War II, Death relates the story of Liesel--a young German girl whose book-stealing and story-telling talents help sustain her family and the Jewish man they are hiding, as well as their neighbors. Also: http://library.minlib.net/record=b2517247
Twenty years after Thirrin and her allies defeat the armies of the Polypontian Empire, their commander is back with more armies and a desire for blood. It takes all of Thirrin's skills to fend off the attacks. Meanwhile, Charlemagne must overcome his kingdom's internal problems and defeat an invasion from Bellorum. Sequel to Cry of the Icemark
A fifteen-year-old "geek" who keeps a list of the high school jocks and others who torment him, and pours his energy into creating a great graphic novel, encounters Kyra, Goth Girl, who helps change his outlook on almost everything, including himself. Also: http://library.minlib.net/record=b2540023
Alternates three interrelated stories about the problems of young Chinese Americans trying to participate in the popular culture. Presented in comic book format.
In 1924, high school junior Michael MacInnes, a free-thinking poet and orphaned scholarship student, stirs up trouble when he challenges the rules and traditions of his prep school.
Having been recently dumped for the nineteenth time by a girl named Katherine, recent high school graduate and former child prodigy Colin sets off on a road trip with his best friend to try to find some new direction in life while also trying to create a
When someone uses futuristic technology to play pranks on twelve-year-old Dorso Clayman, he and his best friend set off on a supposedly impossible journey through space and time trying to stop the gamesters who are endangering the universe.
Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fund raiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
After she is kidnapped from the exclusive boarding school she attends, heiress Marnie Skyedottir must rethink her idealized relationship with her mother, her own sense of who she is, and her relationships with others.
When a young man opens his eyes, startled awake, he knows only five things: that he is alive, that he is around 18 years old, that he is a student, that Lazarus is dead, and that someone is trying to kill him. Unsure of whom to trust, he joins up with eight companions, all trainees of "Maestro." Reality is not reality in IVR and yet it is; transmissions come, and the enemy is invisible. As he gains skills he never knew he had, he realizes that there's more at stake than just his life.
While playing a total immersion virtual reality game of kings and intrigue, fourteen-year-old Giannine learns that demonstrators have damaged the equipment to which she is connected, and she must win the game quickly or be damaged herself.
Earth is under attack by the alien Buggers and the survival of Earth and the human race depends on a military master who can defeat them. Ender Wiggin has been recruited by Battleschool and proves himself again and again to be a tactical master, a ruthless and strategic genius. He excels in the military war games, achieving more than anyone ever has before. But these are just games - how will he perform in real combat situations where the pressure and the loneliness are even greater than at the military school he attends?
After a chance encounter with assassin Yassen Gregorovich in the South of France, teenage spy Alex Rider investigates international pop star and philanthropist Damian Cray whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the international drug trade.
After a violent virtual-reality game arrives at the mall arcade where she works, fifteen-year-old Roberta finds the courage to search out the person who murdered her mother.
On New Earth, a world based on a video role-playing game, fourteen-year-old Erik pursuades his friends to aid him in some unusual gambits in order to save Erik's father from exile and safeguard the futures of each of their families.
Dragons and humans, royalty and tyranny ... In this suspenseful fantasy, characters and events converge in a stunning climax, where a dangerous mission is completed at last
In 1145 A.D., as foretold by Merlin, fourteen-year-old Rosalind, who will be the twenty-first Pendragon Queen of Wilde Island, has much to accomplish to fulfill her destiny, while hiding from her people the dragon's claw she was born with that reflects only one of her mother's dark secrets.
When Jake Mendoza, who lives in the Smokehill National Park where his father runs the Makepeace Institute of Integrated Dragon Studies, goes on his first solo overnight in the park, he finds an infant dragon whose mother has been killed by a poacher.
Two teens who discover they are sharing the same dream of dragons fight to stop the evil dictator from bringing their dreams to life in the form of a terrible basilisk with the power to literally scare people to death.
After successfully evading an Urgals ambush, Eragon is adopted into the Ingeitum clan and sent to finish his training so he can further help the Varden in their struggle against the Empire.
In Alagaesia, a fifteen-year-old boy of unknown lineage called Eragon finds a mysterious stone that weaves his life into an intricate tapestry of destiny, magic, and power, peopled with dragons, elves, and monsters.
Simon St. George and his father, the last members of the Order of Dragonhunters, must join forces with a group of Japanese samurai to destroy the dragons in the Far East.
After a lonely childhood at the Lighthouse School for Boys, thirteen-year-old Simon learns that he is descended from a medieval dragonslayer, and that his father needs his help to face the last of these evil monsters.
Fourteen-year-old Jack, who is the human host in a symbiotic relationship with a dragon warrior named Draycos, joins a mercenary outfit to uncover those behind a vast conspiracy to wipe out Draycos's race.
Fourteen-year-old Jack and the dragon warrior Draycos face a diabolical and ruthless intergalactic slavemaster when Jack attempts to penetrate secret computer files about the cold-blooded underworld while posing as a slave.
Still trying to elude the Malison Ring, fourteen-year-old Jack and the dragon warrior Draycos travel to the planet Rho Scorvi where they try to prevent the genocide of the gentle Phookas who are part of the K'da race.

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